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Mongrelman
Medium monstrous humanoid , LN
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Armor Class: 12
Hit Points: 15 (2d10+4)
Speed: 30 ft.
Initiative: 1
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STR: 14 (2) DEX: 13 (1) CON: 15 (2)
INT: 10 (0) WIS: 12 (1) CHA: 7 (-2)
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Saves: STR: 2 DEX: 3 CON: 2
    INT: 2 WIS: 3 CHA: 0
Skills: 2 + ability mod for (Climb, Perception, Sleight of Hand, Stealth, Survival)
Languages: Common, Undercommon
CR: 1(80 xp)
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Space: 5 / Reach: 5
Melee attacks:
club +4 (1d6+3) OR slam +4 (1d4+3)
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Special: sound mimicry (voices)
Feats: Skill Focus (Stealth)
Environment: any ruins or underground
Organization: solitary, pair, gang (3-6), band (7-12), or tribe (21-30 plus 30% noncombatants, 2-4 rogues of 1st-3rd level, 1-2 oracles or witches of 2nd-4th level, 1 fighter or ranger chieftain of 3rd-6th level, 4-6 dire bats, and 3-20 dire rats)
Treasure: standard (club, other treasure)
Source: PFRPG Bestiary 2

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